Playbook
Learn how games work, then go play one
Guides, teardowns and trailers. Start a game from Play and it keeps running in the corner while you read.
Guides
How to get more out of a game, step by step.
Tidekeeper: your first hour on the reef
What to buy first, when the spring tide pays off, and when migrating the reef starts to be worth it.
Buying from a game's own web store
More studios now sell in-game items on their own websites. What changes when you buy there, and what to check first.
Teardowns
How a design works, with the numbers.
The 15% rule: how idle games pace your next purchase
Why nearly every incremental game makes each copy a little pricier than the last, and what that one number decides. Includes a lab you can drag.
Why resetting feels like progress
Prestige systems ask you to throw away everything you built. Here's the math that makes players say yes, and the timing that makes it feel fair.
Welcome back: designing offline progress
Idle games keep working while you're away. How much they pay you for leaving, and how they say it, shapes whether you come back.
Trailers
Official trailers, grouped by what they teach.
Trailer reel: idle and automation
Four official trailers from games about letting systems do the work, from cookie empires to planet-scale factories. Each opens on Steam.
Trailer reel: hard and worth it
Official trailers from four games known for asking a lot of their players.
Studio notes
What ggbucks is building and how this site works.
Our ten mobile games are in private beta
ggbucks makes its own Unity games. Here's where they stand and why you'll find them in Discover without a download button.
How this site works
Where the game data comes from, which games can be played here, and what we never show.
ggbucks Games